Coin Blocks
Blocks that dispense coins when bumped
Top Down Movement
Top down, RPG style movement
Switches, Doors, & Keys
Making switches & keys using Messages
Player Health
Simple player health
Simple Coin Collect
Collect coins and track score
Coin Collect New Level
Collect coins to complete level
Save Across Levels
Keep values between levels
Simple Speed Powerup
Collect a powerup to improve speed
Double Jump
Double Jump & Coyote Ledge examples
Wall Jump & Wall Slide
Wall Jump & Wall Slide examples
Jump Pad/Trampoline
Jump pads enable higher jumping
Invisible/Hidden areas
A way to create invisible, secret level areas
Lighting Effect
Simple lighting effect using an overlay
Screen Wrap Objects
Screen-wrap your game objects
Exploding Boxes
Boxes that explode when clicked
Grid Based Movement
Movement on a grid
Grid Based MouseMove
Movement on a grid using the mouse
Enemy Movement
Enemies that move back and forth
Advanced Enemy Movement
Enemies that jump over obstacles
Auto Type Text
Text that slowly appears on screen
Input Text
Allow the player to input text
Enemy Chase 1
Simple Enemy that chases the player
Enemy Chase 2
More sophisticated enemy chase
Character Name Tags
Display a name tag that follows a character
Simple Companion
Simple companion following the player
Ladder Example
Simple ladder example
Materials Example
Object Materials Example
Hearts
Health display using hearts
Custom Camera
Smooth camera motion
Moving Platform
A simple moving platform
Falling Platforms
Platforms that fall away
Minimap Example
Add a Mini-Map to your game
Parallax Example
A Foreground parallax example
Inventory Example
Player Inventory Example
Advanced Inventory Example
Advanced Player Inventory Example
Semi-Solid Platforms
Platforms the the player can pass through
Checkpoint Example
Simple Checkpoint Example
Advanced Checkpoint Example
Advanced Checkpoint Example
Homing Example
Simple Homing Example
Count Near Objects
Display number of close enemies
Orbit Example
Object Orbit Example
Advanced Orbit Example
Advanced object orbit example
Pickup Example
Item Pickup Example
Library of Behavior Bundles
Bundles that can be used in your game!
Rate Limit Example
Limiting how fast something happens
Sword Example
Simple melee example
Sword Example 2
4 direction sword example
Gravity Reverse
Change the direction of gravity
Shop Example
Example of a Coin Shop
Health Bars
Unique health bars for each enemy
Better Bars
Customized bar interface elements
High Score Demo
Saving a value across game sessions
Screen Shake
A common camera effect
Display Minutes & Seconds
Formatted countdown timer display
Sprite Stacking
Stack sprites for an easy 3D effect
Particle Effects
Colorful particle effects
Draw a Line
Draw a line between two points
Social Sharing Buttons
Social media sharing
Follow Mouse & Scroll
Following the mouse while scrolling
Player Select
Select a player sprite
On Screen Buttons for Mobile
A simple control scheme option for mobile
On Screen D-Pad for Mobile
A simple control scheme option for mobile
Mobile Joystick
Onscreen mobile joystick
Game Controller
Use a connected game controller
Swipe Control
Swipe control examples
Pong
The classic arcade game
Super Mario Galaxy Gravity
Planetary gravity