Brick Medieval Mayhem ( 3D / Spritestacking / Top Down )

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This Lego game is not finished, but what is finished of it is playable (I made this in 2 weeks for the summer 2021 Flowjam)


IF YOU WANT NO LAG, TRY LEVEL 4


On mobile, the weapons won't load properly (they just show up as giant black boxes, sorry).


Controls:
Hold Right Click/tap to move
Point at an enemy and hold Left Click/tap to attack
Tap the left and right hand buttons to switch weapons in your left or right hands (or press Q to switch left and E to switch right)
Dual wielding works perfectly well in terms of outputting damage, but the animations are not complete and will start to bug out. Furthermore you can only do one kind of attack at a time, and it is determined by the last weapon you picked up. (If you pick up a sword, you can slash and stab, while axes can only slash and spears can only stab, and bows can only shoot. So if you dual wield an axe and then a sword, you can only slash with the axe whenever the sword slashes, but if you pick up a sword and then and axe, you will only slash with both).
You can use the arrow keys to zoom in and out, but the further zoomed out it is, the worse the performance is...
Food can restore a little bit of health, tap on any nearby food to eat it.
Once you have a key, you can tap a door to open it (this game can be played with just clicking / tapping, so when in doubt, try that).
Be patient with your allies, their pathfinding isn't very fast and they can take some time to catch up. If they get stuck, make sure they can see you (they have about a 120 degree field of view, as do the enemies) or give them a little nudge and they should be fine.
If something breaks, try opening the editor and then playing it again.


All Lego art, code, and animations are made by TheBrickccentric.
Bonus Theme used is "Random" (the weapon spawns, enemy types, and item spawns are random; the fighting collisions can seem pretty random too)

Editor