This example was made after the video called "Stop for Big Moments!" made by Masahiro Sakurai.
This helps portray impact in a scene, like for when a player is hit or when defeating a boss.
This is created by pausing the scene with camera shake, and then slowing the physics speed (or slowing all objects in the game) and a slower camera shake.
This was copied from another Example I had for showing how to make a Homing Missile.