Pause Hits

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WASD to move


This example was made after the video called "Stop for Big Moments!" made by Masahiro Sakurai.

https://youtu.be/OdVkEOzdCPw


This helps portray impact in a scene, like for when a player is hit or when defeating a boss.

This is created by pausing the scene with camera shake, and then slowing the physics speed (or slowing all objects in the game) and a slower camera shake.


This was copied from another Example I had for showing how to make a Homing Missile.

https://flowlab.io/game/play/1878761

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