Please Read all Below
Controls:
- Move with WASD
- Press R to remove the current Room
- Press T to add all removed Rooms
- Press M to teleport back to start of the game.
- Use Number Row to set Camera Mode
- User Number Pad to set Zoom Mode
- Use Up and down arrows to Zoom In/Out
- Use Right Arrow to set Zoom to 100
Camera Modes:
- 1 = Normal Camera Mode.
- 2 = Normal Camera without Out of Bounds
- 3 = Center Room
- 4 = Center Room without Out of Bounds
- 5 = Center Player
- 6 = Turn Off Camera+
Zoom Modes:
- 1 = Manual Zoom
- 2 = Manual Zoom to Closes Walls
- 3 = Manual Zoom to Furthest Walls
- 4 = Auto Zoom across X to Closes Walls
- 5 = Auto Zoom across X to Furthest Walls
- 6 = Auto Zoom across Y to Closes Walls
- 7 = Auto Zoom across Y to Furthest Walls
- 8 = Auto Zoom across to Closes Walls
- 9 = Auto Zoom across to Furthest Walls
Before Reporting a Bug
- Press 1 on the Number Row
- Press 1 on the Number Pad
- Press T on the keyboard
- Press Right Arrow on the keyboard
If the bug persist after restoring settings, please report asap!
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Camera+
How to set-up:
- Copy and import the bundle in the camera+ game object and the Camera Bound UI object.
- The UI Camera Bound objects must have set the NAME to be a LETTER and NUMBER (example: A1, A2, B1, B2, C1, C2 ... ZZ2).
- Place the Camera+ object where you want the camera to start at. Setting this object to non-solid and using alpha 0 is recommended.
Important:
- Please be sure that the cam bound objects are using a sprite that fills the 32x32 sprite size, otherwise the camera edges wont be precise.
- The Camera+ system will not work if the Camera Bounds objects are not named correctly.
- If you have an older version of this example, be sure to update both the camera+ bundle and Cam Bound Bundles. If you are using an older version with 2 Cam Bound objects, using the same bundle in BOTH Cam Bound objects will work.
Room Layout Rules:
- Rooms can be any size and the camera will automatically move to the best location.
- Using Zoom Types will change how the camera moves in the room.
- You can have smaller rooms inside bigger rooms, when in multiple rooms, the smallest room is selected.
- If the player is outside the set camera areas, the camera will center on the player if the Camera Mode is set to that.
Additional Notes:
- Its best to test the different Modes in large horizontal or vertical rooms.
- Rooms that are perfectly square will have the same results with closes and furthest walls (Closes = Furthest).
- Remember that Camera Mode and Zoom Mode are independent from each other. So Center Room Camera Mode works best with Auto Zoom across to Furthest Walls Zoom Mode.