[OLD] "Layered Collisions" / Custom Physics System

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This is basically my attempt to make a solid object collision system from scratch. It allows for player / character objects to collide with the ground, but not with each other.


This was made before Collision Layers / groups were added to flowlab, so it's now largely obsolete.


LEVEL 3: This was my attempt at a Joint system (before we got the Joint behavior)

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