Play some kind of epic inspirational music while you read this, hopefully it'll make this mess of a speech sound cooler to read.
Ello, I'm Nedia0102. I had joined the Flowlab forums a while back, and apparently I was really good at having a good game concept or idea, and then never finishing it and letting everyone down. I mindlessly kept spitting out complex game ideas that I admittedly had no clue how to make, mostly RPG ideas, and the one "finished" game I ever made was a simplistic shooter about squares with guns. I had eventually stopped posting on the forums, out of embarrassment, as well as a fading passion to want to make games anymore. I didn't want to disappoint too many times in a row, and just be known as the guy who never finishes anything. While I was gone, however, things didn't get much better. My coding skills had improved (at least in my eyes) while I was gone. There were a lot of times I had poured a decent amount of effort and passion into a game that was manageable (you can find an incomplete game I worked on for a bit called "Scare Squares"), and then randomly lost the feel to keep working on it out of nowhere.
To simplify, I can't stop being lazy, or biting off more than I can chew.
But now, here we are, with my most recent attempt of me trying to make a Pokemon game to hopefully present one day. Hopefully this can lift off the ground, even if I still don't have much experience to make something this huge, honestly. I'm at least gonna try.