Pathfinding 3: Hyper-Optimized (Top Down, No Waypoints, Multiple Targets)

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Hold [Right Click] to move the Blue player characters around (speed depends on distance to the Mouse), and the Green characters should follow the nearest Blue.

You can [Left Click] on any character (or dark grey wall) to destroy it.

Press [~] (Tilda) to view or hide what the Waypoints' search would look like


You can go here with questions or comments:

https://community.flowlab.io/t/4-pathfinding-player-follow-examples-platforming-top-down/36367/27

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