THANKS FOR 100 PLAYS
This is a game where you are at war, or you are about to. Go on a quest and only then will you discover how much you were wrong about history.
The attack is going to look weird due to problems with the emitter, but I will keep it that way.
CREDITS: JB303044 and CorruptedSword for help with attack, nhgcr_ for_ the_ 3rd_time for help with 1st boss attack, and to all that supported me
Thoughts and reviews here: https://community.flowlab.io/t/total-war-devlog/44914
Use Arrows to move
Z to attack
Press R to reset level
S to skip cutscene
-----UPDATES-----
DEMO: Put into demo state
V: 1.2: Some new textures and code
V: 1.1: Bug fixes + Finally completed the 1st boss entirely
V: 1.0.2: Added new dialouge for random characters
V: 1.0.1: Bug fixes
V: 1.0: BOSS FIGHT + Prologue completely finished
V: 0.8.1: Changed some textures and added full-screen
V: 0.8: Finally added sound and music (had to use flowlab sounds since this was made with the free version)
V: 0.7.1: Can now attack up and down + new animations + new design for the attack + fixed first cutscene
V: 0.7: FINALLY added a health-bar
V: 0.6.1: Fixed the attack (finally) + new dialogue since the old one was weird
V: 0.6: SECOND PART OF PROLOGUE RELEASED
V: 0.5.1: Changed the cover art
V: 0.5: Fixed a bit of dialogue coding plus changed the title screen a bit
V: 0.4: FIRST PART OF PROLOGUE FINISHED (sneak-peek)
V: 0.3: Title screen finished
V: 0.2.1: You can now touch grass and better camera
V: 0.2: Added the first other character (partner)
V: 0.1.1: Player attack and deaths added (KILL DA BEAST)
V: 0.1: Added the enemy and its coding
Beta: Can walk around. That is it.