THANKS FOR 50 PLAYS
This is a game where you are at war, or you're about to. Go on a quest and only then will you discover how much you were wrong about history.
The attack is going to look weird due to problems with the emitter, but I'll keep it that way.
CREDITS: JB303044 and CorruptedSword for help with attack, nhgcr_ for_ the_ 3rd_time for help with 1st boss attack, and to all that supported me
Thoughts and reviews here: https://community.flowlab.io/t/total-war-devlog/44914
Use Arrows to move
Z to attack
Press R to reset level
S to skip cutscene
-----UPDATES-----
V: 1.2: Some new textures and code
V: 1.1: Bug fixes + Finally completed the 1st boss entirely
V: 1.0.2: Added new dialouge for random characters
V: 1.0.1: Bug fixes
V: 1.0: BOSS FIGHT + Prologue completely finished
V: 0.8.1: Changed some textures and added full-screen
V: 0.8: Finally added sound and music (had to use flowlab sounds since this was made with the free version)
V: 0.7.1: Can now attack up and down + new animations + new design for the attack + fixed first cutscene
V: 0.7: FINALLY added a health-bar
V: 0.6.1: Fixed the attack (finally) + new dialogue since the old one was weird
V: 0.6: SECOND PART OF PROLOGUE RELEASED
V: 0.5.1: Changed the cover art
V: 0.5: Fixed a bit of dialogue coding plus changed the title screen a bit
V: 0.4: FIRST PART OF PROLOGUE FINISHED (sneak-peek)
V: 0.3: Title screen finished
V: 0.2.1: You can now touch grass and better camera
V: 0.2: Added the first other character (partner)
V: 0.1.1: Player attack and deaths added (KILL DA BEAST)
V: 0.1: Added the enemy and it's coding
Beta: Can walk around. That's it.