PixelKeyframer (V1.1)

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Create keyframe animations for your game.


Download for windows:

https://drive.google.com/drive/folders/1PEY6MtYHiPg0w5Yydvm9fDSqimPpfiTg

How-to-use video included.

Due to an engine bug, a download will not be avalible.


Instructions and tips

"H" - Hide Grid

"/" - Hide HUD

Use W, A, S and, D to move a keyframe by 1 pixel

Use the "+ and "-" buttons at the top to adjust game width (W) and height (H).

P to permanently show/hide selected keyframe position.

U change keyframe display order -1 I change keyframe display order +1

G to create a guide point. Double click any guide point to delete it. to delete all guide points.

T to type a keyframe # to select it

Touch and hold the left click button to move a keyframe.

After a keyframe modification, press the "reload data" button.

Press on any existing keyframe to edit its attributes.

Press the camera button to unlock/ lock the camera (Use arrow keys to move), (Q and E to zoom).

Default Zoom: 100

Click on any number value and type to change it. Remember to press Enter afterwards.

(To use a custom background, Enter the editor > Background layer > go to object "CUSTOM_BACKGROUND" > Node Editor > Enter image URL in text field.)

What do the difference keyframe types do? Fixed: Stays in it's designated position, until to be moved Follow Object: Allows keyframes to move with the host object (1st keyframe is used to represent the object's position) Follow Camera: Allows keyframes to move with the camera (Use the tutorial)


X, Y: Mouse Screen Coordinates

GX, GY: Mouse Game Coordinates

GW, GH: Game area width and height size


Updates

2/18/25 (12:18PM)

-Added 2 more keyframe types. Fixed, Follow object, and Follow camera

-Guide points

-Delete keyframe button

-Custom background

1/21/25 (12:33AM)

-Use W, A, S, and D to move a keyframe by 1 pixel

-Hover over a keyframe to reveal its exact position

1/20/25 (10:52PM)

-Public Release

Editor