PixelKeyframe Studio (V1.2)

83
84
3
4

Create keyframe animations for your game.


Download for windows: https://drive.google.com/drive/u/0/folders/1PEY6MtYHiPg0w5Yydvm9fDSqimPpfiTg


Instructions and tips

Shortcuts

H - Hide Grid

/ - Hide HUD

( ` ) - Fullscreen

P - permanently show/hide selected keyframe position.

U - change keyframe display order -1 I - change keyframe display order +1

G - create a guide point. Double click any guide point to delete it. Press \ to delete all guide points.

T - Shows a prompt where you can type a keyframe # to select it


CAMERA

Press the camera button to unlock/lock the camera (arrow keys to move), (Q and E to zoom).

Default Zoom: 100


Tips

Use W, A, S and, D to move a keyframe by 1 pixel

Use the "W" and "H" buttons at the top to adjust game width (GW) and height (GH).

Click and hold the left mouse button to move a keyframe.

After a keyframe modification, press the "reload data" button.

Press on any existing keyframe to edit its attributes.

Click on any number value and type to change it. Remember to press Enter afterwards.

(To use a custom background, Enter the editor > Background layer > go to object "CUSTOM_BACKGROUND" > Node Editor > Enter image URL in text field.)


What do the difference keyframe types do?

Fixed: Animation starts at the Keyframe's position

Follow Object: Animation starts at the object's current position. The 1st keyframe is used to represent that position, Therefor it is labeled as (0, 0)


Labels

X, Y: Mouse Screen Coordinates

GX, GY: Mouse Game Coordinates

GW, GH: Game area width and height size


Updates

1/24/26 (4:01PM)

-Animation Player V3 & Rotation Input fix for negative numbers

-Animation Player V3: Built from the ground-up. New inputs for updating position, scale, and rotation as the animation plays

-Removed "Follow Camera" Option for Animation. You can achieve the same effect by using fixed position keyframes & putting them in an interface object

-Description updates

10/1/25 (2:51PM)

-Tiny update lol

2/18/25 (12:18PM)

-Added 2 more keyframe types. Fixed, Follow object, and Follow camera

-Guide points

-Delete keyframe button

-Custom background

1/21/25 (12:33AM)

-You can now use WAS and D to move a keyframe by 1 pixel in any direction

-You can now hover over a keyframe to reveal its exact position

1/20/25 (10:52PM)

-Public Release

Editor