Create keyframe animations for your game.
Download for windows:
https://drive.google.com/drive/folders/1PEY6MtYHiPg0w5Yydvm9fDSqimPpfiTg
How-to-use video included.
Due to an engine bug, a download will not be avalible.
"H" - Hide Grid
"/" - Hide HUD
Use W, A, S and, D to move a keyframe by 1 pixel
Use the "+ and "-" buttons at the top to adjust game width (W) and height (H).
P to permanently show/hide selected keyframe position.
U change keyframe display order -1 I change keyframe display order +1
G to create a guide point. Double click any guide point to delete it. to delete all guide points.
T to type a keyframe # to select it
Touch and hold the left click button to move a keyframe.
After a keyframe modification, press the "reload data" button.
Press on any existing keyframe to edit its attributes.
Press the camera button to unlock/ lock the camera (Use arrow keys to move), (Q and E to zoom).
Default Zoom: 100
Click on any number value and type to change it. Remember to press Enter afterwards.
(To use a custom background, Enter the editor > Background layer > go to object "CUSTOM_BACKGROUND" > Node Editor > Enter image URL in text field.)
What do the difference keyframe types do? Fixed: Stays in it's designated position, until to be moved Follow Object: Allows keyframes to move with the host object (1st keyframe is used to represent the object's position) Follow Camera: Allows keyframes to move with the camera (Use the tutorial)
X, Y: Mouse Screen Coordinates
GX, GY: Mouse Game Coordinates
GW, GH: Game area width and height size
2/18/25 (12:18PM)
-Added 2 more keyframe types. Fixed, Follow object, and Follow camera
-Guide points
-Delete keyframe button
-Custom background
1/21/25 (12:33AM)
-Use W, A, S, and D to move a keyframe by 1 pixel
-Hover over a keyframe to reveal its exact position
1/20/25 (10:52PM)
-Public Release