Spritestacking Prototype for Game Design Course's Final Project: *Delivery Game*
Based off of the Delivery on TIME! projects.
Note: Just a very simple test for spritestacking. Do not expect good controls or anything. Mainly to check model at different angles and a small test for when under buildings
Controls
For Truck:
W - accelerate forwards
S - accelerate backwards
A & D - turn left and right
F - fullscreen the game
For Car:
Use Arrow Keys to Move
Credits:
Programming: moogie001
Spritestacking: sup3r87's Guide to Spritestacking
Art & Animation: moogie001
Music & Sound: N/A
Main Playtesters: A Certain Farmer Hater, flatplanet
Extras: N/A