(basic) Phil AI test

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global variables-based game AI, really simpler than the original, because is completely dipendent to the rest of the game.

when a block moves, if the AI haves to doge attacks, the object to dodge send an impulse in the "coming by" variable: 1- up

2- down

3- left

4- right

0.8 seconds before the object moves, the AI dodge his attack

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